![]() ![]() Monks can play much more aggressively than Warriors, since they can kill three monsters at once they don’t need to worry about being swarmed, and can hold positions that no warrior would dare. He’s overpowered with the weapon, able to hit three spaces at once, with very high to/hit (he has much more dexterity than the Warrior) and blinding speed. Melee Combatĭefensive issues aside, on levels composed purely of melee monsters, a monk with a good staff is a titan. The Monk is essentially a melee style glass cannon and with his overpowered offense and very lacking defense, he’s not a very well balanced character. On the other hand, he has the lowest armor class in the game, and his hit points are much lower than those of other combat characters. He’s also able to deal very high damage to three targets at once, and can clear out levels of melee monsters far more quickly than the Warrior. The monk balanced stats lead to him having about the same amount of mana and life, and he can raise his strength and dexterity to impressive levels. Unique armor modifies this slightly: Uniques count as the next lighter type of armor, so unique plate is penalized as if it were mail, unique mail as if it were light, and unique light has no penalty at all. No Armor: Dex/5 + AC (items) + 2 x Clvl.The net result of this is that Monks have by far the highest AC without any armor on, or in light armor, but their highest armor values are lower than those of the other classes. His AC with mail on will be lower than his AC without any armor at all. High AC plate will still give the Monk his highest possible defense, but he’ll gain less defense from it than any other character class in the game, and he will usually suffers an AC penalty by wearing mail. The Monk has an odd property in that he gains less defensive benefit from heavier armor. *** No life or mana increases are granted at level 50.The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa. ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels.Each value is only attainable by devoting all of your equipment to that particular attribute or statistic. * Not all maximum values can be achieved at once.Tip: Casting Search several times in rapid succession will make the effect last much longer than it does from a single cast.Ī collection of useful stats and figures for the Monk.The only difference is that the Monk doesn’t have to read a book or spend any mana to cast Search. It works just as it does for other characters, causing items on the ground to glow and making a blue square appear where the item lies on the overlay map. The Monk has inherent access to the Search skill.
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